The Signal: EP168

The Signal: EP168 – Exactly 45 minutes of tunes to close out one of the longest decades of this year. This time around we’ve got some pop archeology, “library music,” Turkish funk by way of Sweden, a one-man band, an unpronounceable electronic alter ego and much much more!

Download by clicking on the link (or image) above. The file is available only for a limited time. If you’re interested in the tracklist, it’s in the mp3 itself, in the id3 tags. There’s a mailing list as well but I’ve stopped using the platform I used to use, so for now I’m just sending it from my personal email. To get added, you’re going to have to actually reach out to me. Mailing list members, The Tuned In, are among the first on the planet to know when a new mix is posted, and they get a permanent archive link and the entire playlist, delivered to your inbox. Can you imagine?

How to Purchase Games on Itch and Give Them to Strangers

a guy holding a microphone... it's just decoration so this post isn't all text, don't worry about it

Did you know you can purchase games on Itch that you can give to ANYONE? All you need is access to a burner email address. Here’s how it works:

1. Find an RPG designer you love and pick one of their games on itch. It may even be on sale! Doesn’t matter if you already own the game.

2. Purchase the game—and maybe thrown in a tip!— and click the “Give this [game] as a gift” checkbox. <– Very important

3. Go through the steps of payment, however you’re paying. You’ll be prompted to give an email address for your recipient. Enter your secondary/burner email address. NOTE: Make sure you have access to this email account! Do NOT use the email associated with your Itch account!

4. Click the Send Gift button and an email will be sent to your secondary email account. Go open that email inbox to receive the confirmation email.

5. In the confirmation email, right-click and copy the email address behind the “download page” link.

6. Paste that link somewhere publicly. The first person to click on it will claim the gift and add it to their itch account. Easy!

NOTE: I suspect that you can’t use the same email address twice because all subsequent purchases to that email will go to the person who claimed the first gift… the email is likely now associated with their account. Best practice: use new emails for each public gift

TIP: If you have a Gmail account, you might be able to take advantage of this trick: youremail@gmail.com and youremail+WHATEVER@gmail.com go to the same inbox, but are treated as distinct email addresses in other systems.

Add a + and some new words to your email and you can invent infinite email addresses!

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Categorized as Webloggery

Stop Doomscrolling

Hey. This could be a good week to step away from the news, gather some supplies, take a month-long ride on a boat to Darkskull Island, and finally capture the creature known as the Ape of Blood and Mist that has eluded all others from time immemorial. Practice self-care.

Published
Categorized as Webloggery

the one who disagrees

I’m the one dentist in five who disagrees. My thick carapace is festooned with the broken harpoons of those who came before you, trying to change my mind about chewing gum. Try your luck, oh fool, and I’ll bury you in Poseidon’s flower bed.

The Signal: EP167

The Signal: EP167 – Exactly 45 minutes of the sounds I’m listening to this month. I mean.. not ALL of the sounds, but a representative sampling. We’ve got dreamy pop, French fuzz, psychobilly and garage rock from Austria, beats from around the world, cumbia, a touch of vaporwave and revival tent charlatanism… and more!

Download by clicking on the link (or image) above. The file is available only for a limited time. If you’re interested in the tracklist, it’s in the mp3 itself, in the id3 tags. There’s a mailing list as well but I’ve taken it off its old platform, so for now I have no idea how you’d join without contacting me directly. Mailing list members, The Tuned In, are among the first on the planet to know when a new mix is posted, and they get a permanent archive link and the entire playlist, delivered to your inbox. Must be nice.

The Quick and The Grave: a rules-light RPG

Hey! I wrote a little game about grave robbing! It’s fun! Unless you can’t get past any moral hang-ups you may have against grave robbing!

The Signal: EP166

The Signal: EP166 – Exactly 45 minutes of songs for when the world is sick and fire. We’ve got some bass and beats, some theremin-infused dub, a reggae cover of a 90s Pumpkins hit, German disco, rock from Sudan, Japanese-infused hip-hop from India, doo wop and roots country. There’s going to be something you love.

Download by clicking on the link (or image) above. The file is available only for a limited time. If you’re interested in the tracklist, it’s in the mp3 itself, in the id3 tags. Or, if you sign up to be a member of our mailing list, The Tuned In, you’ll be among the first on the planet to know when a new mix is posted, and you’ll get a permanent archive link and the entire playlist, delivered to your inbox.

The Signal: EP165

The Signal: EP165 – Exactly 45 minutes of tunes custom-suited to Plagueworld 2020 living. The perfect soundtrack to whatever four walls you’ve spent too much time looking at. Good songs for the hanging-by-a-string crowd.

This time out we’ve got some reggae, some no-wave, some beats, some acid, some Hungarian Nu-Disco, some Turkish-inspired Bollywood funk… and more!

Download by clicking on the link (or image) above. The file is available only for a limited time. If you’re interested in the tracklist, it’s in the mp3 itself, in the id3 tags. Or, if you sign up to be a member of our mailing list, The Tuned In, you’ll be among the first on the planet to know when a new mix is posted, and you’ll get a permanent archive link and the entire playlist, delivered to your inbox.

Writing Questions for TROPHY DARK

A few thoughts about question design for Trophy Dark incursions:

Done well, a question for your players does 3 things:

  1. It affects the narrative
  2. It illuminates the inner world of a character
  3. It contributes to world-building (i.e. it provides details for the setting)

The best questions can’t be answered with a single word or short phrase. “What did you drop?” “My sword.”

Compare this to: You realize that you’ve misplaced the one thing you swore you wouldn’t lose track of. What was it, and how do you convince yourself to swallow your grief, so you don’t panic at the loss or turn back?

Don’t be afraid to make a question define something about a player’s character. If it doesn’t work, the GM can skip it or the player can modify it.

Ask questions that let the players volunteer complications for their own characters. After all, we’re playing to lose. Let people choose which flavor of doom excites them. “As the torches fail, who in the group takes advantage of the darkness to slip away?” The obvious next question to write might be “What do they want to do in the dark?” but it’s more fun to make this a trap: Once someone says “My character will slip off. They want to do X.” So you design a follow-up question: “What do they encounter in the darkness that makes them wish they had remained with their friends in the light? Does their pride allow them to call for help?”

Ask questions that, like Moments, echo your theme.

A question can be an invitation to collaborate. Give a little with the question. Let’s say you want the players to volunteer a monster they would find scary. Don’t just ask “What’s the creature you encounter look like?” Give them some attributes to build with. “A creature descends from the ceiling with milky eyes. By what name did your people call this thing and why did you hope you’d live a full live without ever encountering one? Which of your relations barely survived a run-in with one?” etc. etc. How did they survive? What is its most terrifying weapon?

Your questions can give the player a framework (and more importantly, permission) to help build the story without putting the entire burden on them to create something from scratch.

The same trick works for traps, for areas… for anything. “When you enter room what about it fills your character with awe/fear/wonder/greed?”

“A set of symbols run down the thing and only one of you can read them. Where did you learn this language? Do you tell the other that it says something-something?”

I hope the above all helps demonstrate my first point: You don’t have to describe everything for the players. Your questions open a door and invite them to join the GM (and you) in creating a unique incursion experience that is customized to the characters they created.