[route to voicemail]

Everybody talks a big game about the exorcism of spirits, but when you’re pinned to your ceiling and a yawning spinning spectral pit opens beneath you, suddenly everyone’s got “other plans” or “forgot they weren’t sanctified or qualified for spook removal.”

+2 cap of sporing

The kids in the village have been getting into this role-playing game where each of them holds a mushroom cap and speaks on behalf of the mushroom.

It’s good to see them staying out of trouble, gathering in dark places, and using their imaginations to have dialogues such as:

“BE STILL. BE WET. ALL WILL GROW.”

[waggles mushroom in a friendly manner] “ALL WILL COME TO US IN TIME.”

Adorable.

thanks, calendar, I almost forgot

MEETING REMINDER: Summon Dark Forces

[DISMISS] [SNOOZE]

participants:
You
The Dark Forces (list)
The North Wind
The Smell of Doom

location:
inside the chalk-etched sigils of Meeting Room B (“Hummingbird”)

dial-in numbers:
[none selected]

SIGNS YOU’VE GOT A SHAPE-SHIFTER LIVING IN YOUR HOME

1) Sometimes you have two of that chair, sometimes you don’t

2) People passing by your home point at it and say to each other “That’s where that shape-shifter lives.”

3) You’ve told yourself, to your own face, that you’re imagining things and there’s no shape-shifter in your home

4) Mail arrives addressed to RESIDENT SHAPE-SHIFTER

5) (trick question) You’ve been able to change your own shape the whole time

michael’s house of cryonic bargains

okay vemture camelinists, i gotta business for you it’s DISCOUNT CRYONICS, so get your shoeboxes of money here’s how it works

when you die I get your head and put it in teh box you gave me full of money years and years ago (bigger box of money you give me = more head room)

then I put your head in my mom’s freezer which is real big, only got Otter Pops in there, and then we wait ’til aliens are like “knokck knock got any heads?” and they bring you back to life

WITCHES OF THE WORLD: THEIR BIOMES AND TECHNOLOGIES (excerpt from Introduction)

Everyone knows the bog witches and their damp cauldrons, positioned over smoky peat fires, and their potions that go down thick with a mossy tickle in the back of the throat.

But what of the desert witches, with their cauldrons that resemble enormous sandboxes, large enough for a full-grown adult human to recline in, and bury one’s self under a sand dune to hide from the unblinking sun? When wandering the sandy expanses they call home, an unwary traveler may come across a stray peaked hat on the ground and not even realize that it’s a sign there could be a submerged witch there, awaiting nightfall to rise again.

Or ponder the arctic witches with their… snow… and stuff. Okay, we couldn’t be bothered to visit them, it’s too cold. That chapter’s really short.

spring forward

Every spring, the clocks jump ahead one hour. Every year, we pretend not to notice Alex sneaking out of town in the middle of the night, pockets bulging with time.

We notice, Alex. But we’re optimistic that you’re going to change. We don’t care what you’re doing with the time. Please come home.

inventory

INVENTORY
oat bars (4)
oat bar (cursed)
dagger
scroll (not researched)
The Necklace of Barghavorn’t (2)
water buddy
wet things (8)
map
compass
hopes and dreams of your besieged village (20)
inventory list
bug armor
bug dagger
tomatoes (3)
I.O.U. to Bug Store for tomatoes
second notice from Bug Store
final notice from Bug Store
debt collection letter from debt bug
rope
water canteen

cyberpunk

Lefty a few doors down said cyberpunk was gonna be the next big thing in the village, so we went over to his place and all he’d done was adhere a series of blinking lights to that large radish what won 1st place at Gemma’s Gardening Annual competition on account of this radish’s peerless heft and overall contour, aligning as it did with certain commonly held ideals of vegetable beauty.

Lights sure did blink for a while there and Lefty said capitalism was to blame, so that gave us all somethin’ to think about all right.